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The Logo Programming Language is a dialect of Lisp dating from 1967, and designed as a tool for learning. Its features (interactivity, modularity, extensibility, flexibility of data types) are intended to support this goal, rooted in constructivist educational philosophy, and are designed to support constructive learning. Logo is usually implemented as an interpreted language, though some versions compile. The interactivity of this approach gives the user immediate feedback on individual instructions, thus aiding in the debugging and learning process. Error messages are descriptive.
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LogoForum Group and Mailing List - Subscription information and archives. The Logo Foundation - A nonprofit educational organization devoted to informing people about Logo and supporting them in their use of Logo-based software and learning environments. A list of Logo software, links and articles. Logo Users Ring - Web Ring of Logo related sites. Joining information and list of member sites. Logo Programming Resources - Many projects (descriptions, downloads) and links. Gary S. Stager. Logo Computer Language - Student Resources - Logo instructional material and exercises supplementing the textbook, Mathematics for Elementary Teachers: A Conceptual Approach. McGraw-Hill Higher Education. Logo (programming language) - Wikipedia - Encyclopedia article covering fundamentals of the structure and syntax of the language, history, implementations, and resources. Drawing Space-Filling Curves in Logo - Procedures for drawing Hilbert, Sierpinski, Wirth, Dragon, Knuth, and other space-filling curves. Vladimir Batagelj. 'Ndahoo'aah: Relearning/New Learning - Annual summer program connecting design, Logo programming, math, and traditional Navajo crafts. Design samples and annual reports. Monument Valley High School. LogoWorks: Challenging Programs in Logo - Wiki version of 1985 book. Sections on wordplay, stories, games, turtle geometry, music, and programming ideas. Cynthia Solomon, Margaret Minsky and Brian Harvey. NRICH Logo - Online Flash version of Logo and an extensive collection of Logo lessons and activities. NRICH, University of Cambridge, England. Math Playground - Programming - Online Flash version of Logo with basic commands for turtle geometry. Wikibooks: Logo Programming - Article with sample procedures demonstrating capabilities and structure of the Logo programming language. Introduction to Computer Programming - Online course materials with sequenced, detailed lessons introducing computer programming concepts through interactive Logo applets and procedures. Guy Haas, Berkeley Foundation for Opportunities in Information Technology. Logothings - Historical wiki with photos, videos, and memos from the early years of Logo development. Cynthia Solomon. Logo by Papy Logo - Logo information, links, and sample projects. In French, with auto-translation options. Olivier Schmidt-Chevalier.
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