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GamesRadar - Preview, by Kieron Gillen: "Modern RTS games have trended away from a linear chain of missions and toward non-linear campaign maps. While that structure has appeal, it’s never quite worked - there’s a sense that the campaigns are artificial, that the macro-level of battle doesn’t mean anything because the game’s real economics are there on the battlefield. In Total War, this works differently, and potentially brilliantly."
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